Rimworld in space. Stardeus
Colony simulator in space. Robots and people travel between stars on huge spaceships. First glance at the game.
Platforms: Linux, Windows, Mac OS.
The game is just huge and very complicated. Therefore – the first glance.
First of all, it is worth undergoing prolonged training from six parts. Here it is very briefly told about the basics of the game.
In the tutorial they will teach to use numerous menu, electrify and move the ship, use the technology pumping system, build buildings and so on.
After the training is completed, you should look into the basic modes of the game.
There are several scenarios and a sandbox mode, where everything is built instantly and for free from scratch. Modifiers of complexity, availability of resources, and so on are very deep.
Almost everything is randomly generated inside the scenarios. You can configure the ship configuration from an extensive list.
When we get into the script, then a few tasks immediately faces the player. In principle, there are several options.
The hardest scenario (at least – it seemed to me so) is when the team is with a limited number of supplies on a destroyed ship and, first, it is necessary to survive.
In other cases, they give a more or less whole ship and also need to survive, explore space spaces.
The game is very multifactorial. There are a number of parameters that need to be controlled: power grids, the presence of oxygen and its tightness, temperature. All this is important for the survival of the inhabitants of our starship.
Robots and living colonists live https://bookmakersnotongamstop.co.uk/review/magic-win/ on the ship. Drones are able to move around the ship and go into outer space. But living spaceers need to be cherished and cherished, many environmental factors are deadly for them.
Often people are in stasis, inside special buildings. Here they also need to provide all the conditions. But this means that after all, there is some right to make a mistake while there is a reserve of residents.
The game is simply an unreal amount of technologies that need to be developed. The pumping is difficult, because it is necessary to fulfill a lot of conditions, to build several types of specialized buildings to study a particular skill.
When a particular technology develops, then together with it we get access to a number of new buildings. You can familiarize yourself with the full list in the sandbox mode. Eyes scatter. Here are the simulators of the oceans and xenoscaners and what is not.
The ship can not only survive, but also explore space spaces. To do this, he has several types of engines to move inside limited locations or travel between planets and stars.
The game has a huge number of types of resources, and a lot of industrial buildings use all these materials to make something useful.
Ship electrification is very important. Energy is needed for almost all buildings so that they simply start functioning.
Ships as such non -static units. The space of the starship is deeply modernized and expanded. Unnecessary elements of robots are able to dismantle. The configuration of the ship’s hull can generally be almost any.
On board the starship and around it there are different cataclysms and troubles. Although – this is regulated in the settings of a particular adventure. Asteroids and aliens attack, fires and explosions occur on board.
The game seemed very rich in content, well -balanced and thoughtful. It’s very, very difficult to figure it out here. Even for cognition only basic moments can leave the clock. It is stated that the developers were inspired by Rimworld (this is directly noticeable) and Factorio. So, lovers of such entertainment should pay attention to the game.
The project has been in early access a little over a year. At the moment, in my subjective opinion, it seems that content is more than enough for a full game.
. Good musical and sound accompaniment.
. A small, but more than enough game scenarios with deep setting of modifiers and complexity.
. There are many types of starships.
. A lot of good random generation – the insides of ships, star systems, events.
. A huge number of buildings, types of resources, types of production.
. Excellent and huge technology development system.
. Russian language of the text. Ready not completely.
What can be both a plus and a minus:
± The game has a bad entry threshold. Spent quite a lot of time in it, but I can’t call myself some well. At some points in the production and processing of resources, it is simply completely unclear what to do, what to get and where to transmit. And this despite the powerful and useful intra -game encyclopedia.
± Even from the start of some scenarios, ships can be huge and a lot of things that need to be done immediately falling off. Eyes scatter.
❌ Now, in terms of Russian localization, a hodgepodge – the Russian and English text coexist and sometimes it’s hard to understand that the game wants from you. Localization has not yet been completed, in general.
❌ non -intuitive management. It is necessary to strictly follow the algorithms of the game, the slightest inaccuracy and the action must be repeated. As, for example, when laying electric networks.
❌ In the production of items, it is not how much they need to be made in total, but how many of them will lie in the warehouse. And from the warehouse they are spent and physically it is not clear when to slow down or switch to something new. So – not particularly necessary warehouses are constantly formed.