Deus Ex: Invisible War – Guilty without guilt
After passing by me and the presentation of my thoughts about the wonderful game “Deus Ex”, of course, I could not help but pass the second part called “Invisiblie War”. I remember when she only went out, she did not trample her perhaps legless (but not because the legless preferences in games). However, I was still not configured skeptically launching the game, because I know how the crowd is able to blindly repeat the popular opinion. And I was right, not as terrible to hell as they are painted. However, I was a little ducked by writing in the heading about the innocence of the game. There are disadvantages. I will start with them.
The main character as a BE hints that it is better not to angry him
What is immediately striking is the size of the levels. They are small. The standard (in size) level from the first Deus Ex consists here of 3-4 locations, the size of a student room in a hostel, which also constantly and for a long time are loaded when the transition between them. Starts to irritate already on the third load. Further – RPG is abolished component of the game. Now we are not downloading skills. Some of them are replaced by implants, others, like possession of weapons, are simply removed. A clear minus. The third that caught my eye is the damage model removed. That is, now the body does not consist separately from the legs, arms, torso and head. It’s a shame, it used to be more funny when falling from a great height – you break your legs. This is about unconditional shortcomings. Now about the disadvantages that in my opinion they are not.
In fact, I don’t remember such a spider in https://instaspincasino.uk/ the game. Can exclusive for xbox?
Total simplification. Yes, in some points it did not benefit. However! I immediately see a very small inventory. 6 cells for “hot” items and the same in the inventory. One item is placed in each cell. Some of them (for example, grenades, first -aid kits) are folded by a stack of 10 pieces. You might think that the inventory is poor, not a couple of what was in the first part. But in my opinion, such minimalism contributes to a more narrowly directed choice of specialization and the style of passing the game. For example, in the first part, until the very end of the game, I dragged a couple of guns with me, from which I never made a single shot. So, just in case. Here we have only the most necessary. A good alternative to weight restriction. Biomodes. Now there are only 5 slots, and one of the 3 implants can be inserted into each, and not out of 2, as it was before. Some implants replace skills, as I said. For example, hacking computers. However, this simplification also serves the variability of the passage. And if in the first part I hardly used implants, then it would be difficult without them without them. Only the most necessary and added several new. As a result, there are quite a lot of combination options, on which the style of passage depends. The latter is one type of ammunition for all types of weapons. Maybe from the point of view of gameplay it is nonsense, but if you look from the point of view of cyberpan, then this is just a wonderful idea. Nanopatrons, which, depending on the type of weapon, form certain ammunition. Very atmospheric, in my opinion.
Everyone get out of the gloom
Now the pluses. Firstly, many ideas were developed, like an improvement in weapons. There are eight lotions, which we can install on a particular gun. My beloved is a glass solvent. You cannot get into the building under the alarm without turning on the alarm? One shot from such a gadget – and the windows were not there. Everything is quiet. Hacking computers is also improved. Now you can not only turn off the turret, but also take it under your control and shoot enemies at the level without leaving the computer in the next room. Arsenal is also significantly increased. Grenades and mines have become many times more. There are exotic specimens, such as spider. You throw it, and it turns into a mechanical spider that fries the enemies. Cool! And finally the most important plus. Non -linearity of passage, so loved by me in the first part, has not gone anywhere. As before approaches to the goal, a lot and all differ. Depending on your game style – choose the right. And another insignificant plus – side missions. There are more of them, but they do not carry a lot of load, except that a reward is sometimes good.
The plot is not so bad, everything is in the style of the same cyberpanus, again corporations are fighting for power over the world. A certain repetition is felt, but to follow it is interesting. At the end, we are waiting, as before, four forks, we have the right to choose one, deciding for ourselves what is better by collecting information about the intentions of our employers during the passage of the game (or rather for puppeteers).
As a result, I would like to note that the game was unfairly accused of all mortal sins. Yes, of course she is not a masterpiece and worse than her predecessor, it is not clear why they cut out a lot of things from the first part, but! The development of many ideas of the original, as well as the preservation of the multivariance of passage allow the game to stand on your feet and deserve attention. In addition, the atmosphere remained on top and tightened me in the same way as in the first part. What is the holographic statue of freedom in place of the destroyed. How is it … in Kibernkovsky. Beauty!
The same hologram
In general, if you liked the first part, but the second you bypassed due to negative reviews, try, maybe you will like it.